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HIGHGUARD PREVIS - Bluesky CH explorations

Some months ago in the mist of Highguard’s production I got two weeks for Bluesky new characters. I did a set of ideas in the time I had between MTX and other tasks.
My goal wasn’t to get final designs from this but more thought starters for design, narrative and potential visual routes.
All of these character explorations contained ideas for departments to grab from and allowed good conversation on routes we can go to.
Designers like many! So we were going to develop lots of them. Ebba was born from this process :)
Please forgive my misspelling on the narrative blurb, I was trying to get ideas out of my head fast :P