When I joined Wildlight, the team was on a bluesky phase. We explored a lot of different routes and directions based on a rough idea on what game design wanted to do.
There was a lot of different avenues and settings we took on the character side, from designs, to different tones and many many different lore pitches that we worked with the great Jason Torfin before we shifted onto what Highguard became what you guys saw.
This was one of my fav pitches. Lore wise, somewhat similar but the setting was very different.
Setting was semi-futuristic earth with a group of factions would fight to obtain Vesper, an extremely rare ancient mineral found only in one location.
This direction was not a hero based game but more a faction you chose to become.
These were the Outriders faction.
Their main mission was to protect the land and preserve Vesper as much as possible from other more corrupted factions. Vesper is a mineral that depending of the exposure they had, it’s affect humans differently.
For this whole faction it manifested on the form o a “guide bird” that only them could see, this faction were known for being expert trackers. (Sounds familiar? ;) the idea carried through Condor and the tusks to simulate leadership onto Redmane)
After this concept we shifted more towards fantasy and having more “heroes” instead of factions.
I personally always loveeed the mix of modern aestetic and find some cultural touchtones to create cool factions you’d wanna be part of.
Also, at this point we were also thinking about potential character progression, and I did three phases which an Outrider could evolve to.