These were some of the first explorations I did when I joined the team!
At this point the game pitch was all about exploration, no magic nor powers. Setting was more contemporary+scifi and a lot more tactical and practical based.
Similar pitch, a new land has appeared (in this setting, it's modern earth) A bunch of crews and factions of all kind have traveled to the new land to find a new resource that has unknown capabilities but a lot of potential for new energy and trading (this would be our future Vesper)
This was some of the ideas for “crews” and started to think about factions within the game. You’d pick which crew you want to belong to and there would be characters you can pick from. Each one of them would have slight differences on the way they play but they’d all belong to the same pattern.
This was way more focused on finding strong personalities and synergy between the crew member.